here, because this is not what the designer sees).
This is Rara's, an outdoor music venue, enclosed, the sky is background, not Linden Skies. There are lots of mesh textures and the lighting is late afternoon with a strong sun. You can see an unrezzed tree in the background, my draw distance wasn't all the way up. In this strong light, avatars and objects look good, although in hot-feeling lighting.
Well, here's my final opinion, designers need to be aware that most people do not have PCs running ultra graphics. Public sims, that expect a wide variety of avatars to visit, should adjust their graphics to what most people will experience as a good or excellent environments, not questioning their own settings and hardware capabilities. I can enjoy virtual environments that are a sci-fi experience, or have atmospheres that relate to the story being told, but I think for highly social settings the ambience needs to project pleasing and inviting environments. Just MHO.